Here it is in Blender:
It has very basic shapes right now and I just added a general black texture to it for the time being. I'll go back in later and add more complex things when I find the time to experiment.
Then this is how it looks in Unreal:
(Ignore the other stuff, I was just messing around)
It ended up being much larger than I anticipated, but that's simple enough to scale down. I did notice an issue when trying to actually build the game, and the texture on the jackal would become solidly black. I don't quite know what might cause this problem, though, so I'm going to look deeper into it.I tried to upload both things into GitHub, but I couldn't really succeed, and no one else seems to have uploaded their things either. So this is about as far as I got with that:
And that's all she wrote.
EDIT:
Actually got the jackal onto GitHub, along with the right hand of our main character. We still have yet to put all of our objects into one Unreal project, though.