I further designed and cleaned up the HUD, so that there is a better concept of the visual behind the interface the player will be presented with. I also looked up some music for ideas of game themes, but that isn't so easily presentable.
I've developed the life bar a bit more with the cleaner lines and color closer to what will likely be in the final version. Later we'll incorporate the actual readout in Unreal, so this is more or less a template image.
The circles on the bottom right are the attack mode (spear extended) and the "puzzle" mode (spear retracted).
The bag is the inventory display. The objects will appear there and will be able to be scrolled through.
The dot in the center is the basic cross-hair.
All of this may be later altered and probably significantly sized down, however. Some of the objects appear too large and take up too much of the screen, so I will likely shrink them. There is also a bit too much color, so I'll probably make a more transparent and greyscale version of all of them.
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